Loading route…
SPZ waiting
Renderer waiting
Visible pixels waiting
View quality waiting
Safe baseline waiting
Camera travel waiting
Collider waiting
Collider size —
Ground Y —
Orientation RAW
Quick views / recovery
★ Safe origin
Origin → -Z
Origin → +Z
Origin → -X
Origin → +X
Collider overview
Top overview
1 · Save only clean Marble views
Important: the previous route was generated from collider geometry and drove the camera through unsupported splat regions. This editor now rejects obviously black/soft views. Start from Safe origin , move gently, and save only views that remain visually clean.
Stop
Welcome
Fireflies
Butterfly
Flowers
Stream
Waterfall
Load saved stop
Save current camera
Place Penny · click ground
Start at Safe origin. Save Welcome, then place Penny on the visible path.
2 · Draw the walking path
Route edge
Welcome → Fireflies
Fireflies → Butterfly
Butterfly → Flowers
Flowers → Stream
Stream → Waterfall
Add waypoint · click ground
Undo waypoint
Clear edge
▶ Safe path preview
Waypoints: 0
3 · Validate and export
The safe preview keeps the camera at a verified stop while Penny follows the collider path, then cuts to the next verified stop. It deliberately does not drag the camera through the walking spline.
▶ Play safe full route
Reset calibration
✓ Mark route calibrated
Download forest-route.json
Good route test: every saved destination stays sharp and fully rendered. The waterfall should not dominate Welcome. The camera views come from the live SPZ; only Penny and route waypoints come from the collider.
Engineering log